AoeStats
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MegaRandom

509187714Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 28m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1093
+13
🇹🇷 Danes · Türkiye
1079
+14
🇩🇪 Armenians · Germany
1060
+15
🇹🇷 Saxons · Türkiye
1013
+17
🇵🇪 Varangians · Peru
1037
-15
🇫🇷 Berbers · France
1035
-15
🇱🇹 Vikings · Lithuania
1032
-15
🇫🇷 Mongols · France
1012
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,114 11:01 25:47 —
35 991 11:37 27:20 — ⚔ M@A Rush
23 668 11:59 — — ⚔ Scouts into Archers
23 641 10:34 23:29 — ⚔ Archer Rush
16 457 14:20 — — ⚔ Scouts into Skirms
16 452 11:28 16:10 — ⛏ Fast Castle
15 427 12:38 21:08 —
14 392 11:27 20:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,435 5,005 2,490 325 16,255 16,993
8,825 4,205 1,580 200 14,810 16,192
4,675 6,910 2,805 100 14,490 15,629
7,100 3,968 1,630 0 12,698 14,631
4,580 3,190 845 0 8,615 11,964
3,495 2,010 350 0 5,855 7,349
2,275 2,790 250 0 5,315 5,417
2,370 2,034 190 0 4,594 4,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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