AoeStats
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MegaRandom

509654396Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 44m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Danes · Chile
1216
+13
🇨🇱 Varangians · Chile
1053
+19
🇺🇸 Armenians · United States
1139
-16
🇦🇷 Spanish · Argentina
1124
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,287 9:21 17:19 44:38 ⚔ M@A FC
35 1,589 11:15 23:55 36:47 ⚔ M@A Rush
31 1,371 11:50 21:58 — ⚔ Scout Rush
23 1,014 11:12 20:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,550 13,898 10,320 2,350 53,118 59,076
15,425 8,983 5,340 1,620 31,368 36,012
11,085 7,731 3,030 300 22,146 23,398
9,275 6,750 2,425 2,000 20,450 21,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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