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Arena

509021487Analyzed
4v4 RM · 9d ago on Sep 25, 2026· 50m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1254
+10
🇺🇸 Danes · United States
1166
+13
🇺🇸 Goths · United States
1160
+14
🇺🇸 Saxons · United States
1127
+15
🇲🇲 Magyars · Myanmar (Burma)
1162
-15
🇭🇰 Teutons · Hong Kong SAR China
1129
-14
🇵🇪 Vietnamese · Peru
1092
-12
🇵🇪 Japanese · Peru
1047
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,204 11:08 14:52 28:05 ⛏ Fast Castle
40 2,046 10:22 15:13 32:55 ⛏ Fast Castle
38 1,952 10:48 19:54 30:44 ⛏ Fast Castle
36 1,815 11:22 15:37 29:14 ⛏ Fast Castle
32 1,602 10:27 15:10 30:43 ⛏ Fast Castle
29 1,455 11:21 15:14 31:05 ⛏ Fast Castle
21 1,061 10:56 14:40 31:31 ⛏ Fast Castle
15 776 11:39 15:36 31:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,150 22,425 29,840 3,600 87,015 89,425
37,080 20,955 19,015 1,600 78,650 86,651
29,315 15,320 18,740 950 64,325 65,205
28,145 16,685 13,195 2,250 60,275 80,706
30,875 13,475 11,695 2,800 58,845 69,699
25,835 14,420 15,985 1,625 57,865 73,262
21,485 19,503 10,850 3,690 55,528 56,850
18,980 14,825 7,640 2,525 43,970 43,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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