AoeStats
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Nomad

509086086Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 54m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1281
+13
🇦🇺 Saxons · Australia
1201
+16
🇻🇳 Khmer · Vietnam
1194
+17
🇦🇺 Lithuanians · Australia
1190
+16
🇻🇳 Danes · Vietnam
1252
-17
🇨🇿 Dravidians · Czechia
1227
-16
🇦🇷 Celts · Argentina
1214
-16
🇻🇳 Tatars · Vietnam
1151
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,737 14:50 22:43 — ⛏ Fish Boom FC
46 2,511 14:10 18:39 39:37 ⛏ Fish Boom FC
41 2,261 14:08 23:16 41:17 ⛏ Fish Boom into Fire Galleys
31 1,696 15:15 20:42 50:04 ⛏ Fish Boom FC
28 1,540 14:17 18:39 47:05 ⛏ Fish Boom FC into Galleys
26 1,429 13:57 17:43 40:01 ⛏ Fish Boom FC
26 1,441 14:30 21:39 41:58 ⛏ Fish Boom FC
24 1,340 15:36 22:08 39:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,205 16,103 14,070 4,205 70,583 77,733
30,785 14,035 8,925 3,660 57,405 61,759
27,630 13,035 14,480 1,530 56,675 65,535
17,730 15,883 12,385 2,550 48,548 52,080
19,520 18,616 6,635 2,445 47,216 50,641
17,075 16,653 8,025 1,805 43,558 49,350
12,690 15,290 4,460 4,755 37,195 37,948
14,415 13,565 4,505 3,750 36,235 36,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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