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Lombardia

510000402Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 70m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1144
+20
🇲🇽 Danes · Mexico
1114
+21
🇺🇸 Varangians · United States
1234
-21
🇺🇸 Saxons · United States
1209
-20
Player eAPM Actions Feudal Castle Imperial Opening
30 2,153 9:45 21:20 33:45 ⛏ Fast Castle
28 1,984 10:50 15:05 34:35 ⛏ Fast Castle
28 2,009 10:48 14:45 33:36 ⛏ Fast Castle
26 1,862 11:24 16:45 35:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,295 49,297 37,675 4,490 139,757 142,798
49,790 17,006 48,270 4,170 119,236 130,605
33,545 28,100 11,645 5,515 78,805 93,437
35,135 19,023 14,110 2,825 71,093 72,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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