AoeStats
← Immaez

Arabia

510840740Analyzed
4v4 RM · 2h ago on Oct 2, 2026· 42m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,724 9:48 22:30 39:50 ⚔ Scout Rush
36 1,498 8:30 28:28 — ⚔ Scout Rush
34 1,444 10:39 14:47 — ⛏ Fast Castle
32 1,329 9:10 26:14 — ⚔ Skirms into Archers
31 1,325 9:47 22:20 — ⚔ Archer Rush
29 1,222 8:21 24:10 41:40 ⚔ Archer Rush
28 1,192 11:52 16:17 38:32 ⛏ Fast Castle
24 1,011 9:16 24:48 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,110 13,656 10,035 750 36,551 37,769
20,520 6,376 3,845 2,460 33,201 34,068
13,720 11,030 6,125 300 31,175 34,838
15,220 8,068 7,270 215 30,773 33,644
7,660 8,881 4,965 505 22,011 23,305
12,260 7,004 1,025 1,050 21,339 24,501
6,990 7,243 2,185 1,035 17,453 19,014
8,725 5,095 1,020 850 15,690 17,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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