AoeStats
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Arena

510634830Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 91m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1424
+14
🇨🇳 Teutons · China
1380
+15
🇭🇰 Varangians · Hong Kong SAR China
1377
+16
🇻🇳 Saxons · Vietnam
1295
+19
🇺🇸 Danes · United States
1529
-23
🇧🇷 Khmer · Brazil
1337
-15
🇲🇽 Malay · Mexico
1304
-13
🇮🇳 Aztecs · India
1301
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 6,141 10:32 13:36 31:55 ⛏ Fast Castle
49 4,461 10:15 14:01 29:31 ⛏ Fast Castle
48 4,360 10:29 14:06 31:37 ⛏ Fast Castle
41 3,779 10:09 13:52 28:09 ⛏ Fast Castle
41 3,794 9:06 20:29 35:42 ⛏ Fast Castle
36 3,317 10:30 18:16 33:33 ⛏ Fast Castle
35 3,219 9:01 21:01 30:11 ⚔ Towers FC
25 2,333 10:42 14:42 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,870 99,640 74,515 1,870 263,895 265,277
124,275 74,100 43,645 2,915 244,935 261,895
87,670 49,655 57,670 6,145 201,140 205,921
75,805 29,265 25,040 9,145 139,255 168,369
58,795 49,700 23,575 4,575 136,645 172,695
57,105 44,875 20,335 4,030 126,345 132,200
55,955 51,895 12,725 2,580 123,155 125,853
34,475 27,628 12,565 3,305 77,973 92,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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