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Oasis

508890372Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 27m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saxons · Hong Kong SAR China
1514
+10
🇭🇰 Cumans · Hong Kong SAR China
1445
+12
🇭🇰 Danes · Hong Kong SAR China
1435
+13
🇭🇰 Saracens · Hong Kong SAR China
1367
+14
🇦🇹 Varangians · Austria
1411
-14
🇷🇺 Saracens · Russia
1370
-13
🇲🇴 Franks · Macao SAR China
1356
-12
🇲🇴 Maya · Macao SAR China
1300
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 1,447 10:02 22:24 — ⚔ Skirmisher Rush
49 1,362 10:09 23:30 — ⚔ Archer Rush
44 1,236 9:34 — — ⚔ Archer Rush
43 1,198 9:56 23:21 — ⚔ Scout Rush
35 982 10:30 15:02 — ⛏ Fast Castle
32 905 8:59 20:34 — ⛏ Fast Castle
27 756 10:45 15:26 — ⛏ Fast Castle
27 749 11:08 21:14 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,540 6,104 7,145 200 25,989 26,370
6,000 5,415 1,450 910 13,775 13,674
6,945 4,555 1,775 100 13,375 14,328
5,910 5,677 1,430 255 13,272 13,493
6,875 4,380 1,700 200 13,155 13,588
4,200 4,635 2,740 255 11,830 12,404
2,000 3,692 3,115 0 8,807 9,133
4,025 3,119 475 985 8,604 8,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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