AoeStats
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Arabia

509769731Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 61m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
603
+9
🇺🇸 Vikings · United States
569
+10
🇺🇸 Saxons · United States
514
+13
🇺🇸 Saxons · United States
461
-11
🇺🇸 Danes · United States
444
-11
🇺🇸 Varangians · United States
418
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,775 10:19 22:30 37:47 ⛏ Fast Castle
24 1,472 12:26 31:51 —
24 1,463 10:50 31:58 56:12 ⚔ Scout Rush
21 1,277 9:38 17:32 33:54 ⛏ Fast Castle
19 1,185 12:03 30:30 40:34 ⛏ Fast Castle
14 890 14:55 25:12 29:56 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,965 18,081 19,660 2,150 62,856 66,562
19,285 25,300 14,165 3,105 61,855 63,237
24,875 12,420 8,140 2,200 47,635 57,502
17,815 16,023 9,165 4,110 47,113 53,247
9,410 15,707 1,740 1,810 28,667 29,133
8,845 8,830 3,920 2,495 24,090 29,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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