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Fortress

509251434Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 35m 55s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1325
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1322
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🇨🇳 Wei · China
1286
+17
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1246
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1411
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1321
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🇺🇸 Jurchens · United States
1239
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🇨🇦 Khitans · Canada
1231
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Player eAPM Actions Feudal Castle Imperial Opening
45 1,634 7:31 11:35 30:02 ⛏ Fast Castle
41 1,480 7:28 11:00 28:21 ⛏ Fast Castle
37 1,334 7:37 11:12 26:25 ⛏ Fast Castle
34 1,208 7:37 11:43 30:33 ⛏ Fast Castle
28 1,019 8:36 12:05 28:10 ⛏ Fast Castle
25 906 7:22 12:05 25:57 ⛏ Fast Castle
18 646 8:45 12:51 35:44 ⛏ Fast Castle
17 600 7:32 11:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,970 12,835 16,525 3,870 54,200 58,390
20,110 15,945 10,710 2,445 49,210 55,379
16,620 11,935 9,790 2,110 40,455 48,203
16,605 8,445 6,850 960 32,860 38,348
13,565 8,805 6,370 1,700 30,440 35,132
11,660 8,851 4,490 575 25,576 28,375
9,845 9,815 2,775 1,415 23,850 28,880
7,740 7,845 1,045 915 17,545 20,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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