AoeStats
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Arena

510031078Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 43m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1479
+14
🇩🇪 Bohemians · Germany
1445
+15
🇲🇽 Gurjaras · Mexico
1436
+16
🇺🇸 Danes · United States
1370
+19
🇦🇷 Mongols · Argentina
1555
-21
🇦🇷 Slavs · Argentina
1446
-17
🇳🇴 Saxons · Norway
1416
-15
🇦🇷 Saracens · Argentina
1309
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,413 10:13 14:18 25:02 ⛏ Fast Castle
50 2,180 10:54 14:41 33:58 ⛏ Fast Castle
37 1,636 10:16 14:26 26:55 ⛏ Fast Castle
37 1,608 8:13 27:58 — ⚔ Towers into Archers
30 1,320 9:34 13:58 34:35 ⛏ Fast Castle
30 1,330 10:59 15:01 29:15 ⛏ Fast Castle
23 1,017 10:25 21:45 38:12 ⛏ Fast Castle
22 969 10:07 32:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,415 16,215 12,930 1,600 59,160 64,267
18,550 20,975 9,095 2,515 51,135 65,927
15,345 16,990 12,955 3,475 48,765 54,596
21,970 12,260 10,725 2,150 47,105 52,467
19,310 10,455 9,725 4,280 43,770 46,850
16,580 7,928 3,830 1,780 30,118 32,503
12,110 7,600 4,690 1,900 26,300 28,227
9,225 7,315 300 595 17,435 39,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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