AoeStats
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Fortress

510155170Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 60m 13s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saxons · India
1551
+11
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1467
+14
🇺🇸 Varangians · United States
1422
+16
🇮🇳 Mongols · India
1404
+17
🇩🇪 Slavs · Germany
1465
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🇺🇸 Danes · United States
1436
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🇩🇪 Celts · Germany
1422
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🇩🇪 Turks · Germany
1397
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,765 7:02 11:40 29:32 ⛏ Fast Castle
42 2,515 7:34 11:16 25:46 ⛏ Fast Castle
39 2,363 8:20 12:25 35:53 ⛏ Fast Castle
36 2,158 7:28 11:34 26:31 ⛏ Fast Castle
35 2,117 6:44 10:18 25:40 ⛏ Fast Castle
34 2,041 9:56 14:17 17:27 ◆ FC into Fast Imp
33 1,975 6:14 10:24 24:55 ⛏ Fast Castle
30 1,789 8:03 11:58 26:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,655 49,555 23,470 6,425 113,105 124,727
20,725 46,330 34,470 5,315 106,840 122,083
49,665 37,595 14,895 4,300 106,455 112,017
39,285 25,475 31,450 1,545 97,755 102,288
49,610 31,210 11,305 4,165 96,290 101,374
38,565 29,910 21,745 3,695 93,915 103,942
52,215 23,335 6,935 600 83,085 83,848
23,545 35,545 20,870 560 80,520 105,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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