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Fortress

510106194Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 34m 48s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1388
+15
🇨🇳 Bohemians · China
1366
+16
🇯🇵 Britons · Japan
1353
+16
🇨🇳 Koreans · China
1352
+16
🇺🇸 Portuguese · United States
1380
-17
🇮🇳 Saxons · India
1368
-16
🇳🇴 Varangians · Norway
1362
-16
🇦🇷 Persians · Argentina
1316
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,599 8:24 12:06 27:00 ⛏ Fast Castle
39 1,342 6:55 10:52 26:25 ⛏ Fast Castle
34 1,187 7:31 11:29 24:26 ⛏ Fast Castle
34 1,199 7:39 11:38 32:24 ⛏ Fast Castle
32 1,098 7:20 11:18 28:29 ⛏ Fast Castle
31 1,083 7:53 11:44 34:42 ⛏ Fast Castle
22 783 7:34 12:14 26:12 ⛏ Fast Castle
12 416 9:12 13:14 18:02 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
16,800 34,005 10,995 2,995 64,795 66,900
26,045 15,150 9,915 2,750 53,860 58,282
13,325 16,560 9,885 1,200 40,970 49,371
20,680 10,595 5,935 1,980 39,190 49,088
13,045 13,180 6,080 510 32,815 42,295
17,290 10,760 3,445 1,150 32,645 36,071
10,925 10,140 2,780 1,445 25,290 29,260
8,590 7,195 4,315 200 20,300 22,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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