AoeStats
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Nomad

508598477Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 20m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1353
+13
🇺🇸 Varangians · United States
1251
+17
🇺🇸 Koreans · United States
1169
+21
🇲🇽 Saxons · Mexico
1335
-19
🇲🇽 Danes · Mexico
1256
-16
🇲🇽 Varangians · Mexico
1245
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 1,301 12:27 — — ⛏ Fish Boom
42 857 13:49 18:13 — ⛏ Fish Boom FC into Fire Galleys
38 775 12:38 — — ⛏ Fish Boom into Galleys FC
35 721 15:18 — — ⛏ Fish Boom into Fire Galleys FC
27 553 14:05 18:21 — ⛏ Fish Boom FC
24 496 12:50 16:42 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
3,175 4,630 720 100 8,625 9,039
3,525 4,116 760 200 8,601 9,076
3,710 4,305 340 100 8,455 8,188
3,300 3,480 705 0 7,485 7,524
3,200 3,249 520 100 7,069 7,018
2,900 1,993 300 125 5,318 6,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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