AoeStats
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Arena

510909112Analyzed
4v4 RM · 16h ago on Oct 3, 2026· 50m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1038
+12
🇭🇰 Franks · Hong Kong SAR China
998
+13
🇨🇳 Dravidians · China
986
+14
🇺🇸 Khmer · United States
916
+16
🇺🇸 Saxons · United States
964
-15
🇺🇸 Danes · United States
942
-14
🇦🇷 Franks · Argentina
927
-13
🇮🇹 Varangians · Italy
915
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,300 12:12 16:53 31:37 ⛏ Fast Castle
25 1,265 10:48 14:51 32:51 ⛏ Fast Castle
25 1,246 11:24 23:52 34:12
24 1,209 11:35 17:27 33:23 ⛏ Fast Castle
21 1,057 9:30 23:33 40:55
20 991 11:49 15:25 30:21 ⛏ Fast Castle
14 685 12:21 15:02 29:59 ⛏ Fast Castle
9 476 13:58 19:30 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,470 15,935 18,395 3,050 67,850 78,986
27,655 20,980 11,760 1,700 62,095 90,547
26,455 13,030 14,755 4,300 58,540 79,429
29,280 12,945 11,070 3,650 56,945 85,158
18,300 11,695 6,770 1,900 38,665 43,297
16,975 7,655 7,225 4,000 35,855 46,378
14,815 13,360 4,000 915 33,090 39,529
14,575 11,355 2,505 2,615 31,050 32,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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