AoeStats
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Lombardia

508883674Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 29m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
876
+12
🇨🇳 Danes · China
873
+12
🇨🇳 Saxons · China
770
+17
🇩🇪 Danes · Germany
800
-14
🇹🇷 Turks · Türkiye
789
-14
🇨🇳 Huns · China
778
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 797 10:01 16:32 — ⚔ FC into Scouts
26 764 10:43 15:31 — ⛏ Fast Castle
20 600 12:36 19:09 — ⛏ Fast Castle
18 539 11:45 17:16 — ⛏ Fast Castle
17 512 11:25 15:19 — ⛏ Fast Castle
12 340 11:37 18:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,115 5,255 2,180 1,300 14,850 16,162
7,340 4,115 1,190 200 12,845 16,190
6,125 4,830 1,585 300 12,840 13,912
6,625 3,160 1,885 750 12,420 14,392
4,885 4,980 1,080 985 11,930 13,647
5,140 2,705 1,145 200 9,190 10,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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