AoeStats
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Lombardia

508870163Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 51m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Japanese · Japan
863
+17
🇺🇸 Spanish · United States
814
+19
🇷🇴 Persians · Romania
812
+19
🇨🇳 Danes · China
913
-21
🇨🇳 Saxons · China
908
-19
🇨🇳 Varangians · China
796
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,349 11:47 15:44 32:02 ⛏ Fast Castle
21 1,073 11:18 14:56 30:40 ⛏ Fast Castle
19 971 11:01 15:22 — ⛏ Fast Castle
18 937 11:47 19:35 32:40 ⚔ Scout Rush
15 773 10:27 20:41 31:01 ⛏ Fast Castle
11 537 12:28 25:00 33:22

Resources

Player Food Wood Gold Stone Spent Collected
42,215 23,320 25,290 3,290 94,115 97,527
31,990 18,505 17,735 3,075 71,305 74,293
22,695 14,435 11,370 3,015 51,515 55,134
21,065 12,670 7,195 3,225 44,155 47,127
23,270 6,445 11,070 2,700 43,485 47,890
14,275 7,014 5,585 2,415 29,289 39,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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