AoeStats
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Lombardia

509276557Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 54m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1270
+15
🇺🇸 Varangians · United States
1266
+16
🇦🇷 Saxons · Argentina
1269
-16
🇦🇷 Britons · Argentina
1251
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,722 10:43 24:54 42:04 ⚔ Scout Rush
45 2,451 9:09 24:49 44:34 ⚔ Archer Rush
39 2,105 10:17 14:11 36:07 ⛏ Fast Castle
34 1,860 8:57 17:42 45:55 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
27,930 22,718 16,515 3,370 70,533 74,849
18,205 24,237 13,825 2,710 58,977 65,057
22,485 18,567 15,280 1,510 57,842 63,963
13,710 14,646 8,890 200 37,446 43,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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