AoeStats
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MegaRandom

508500556Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 40m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Britons · Hungary
1288
+16
🇭🇺 Saxons · Hungary
1286
+16
🇵🇱 Danes · Poland
1303
-17
🇵🇱 Varangians · Poland
1260
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,587 10:42 14:46 37:37 ⛏ Fast Castle
39 1,564 11:41 16:02 36:47 ⛏ Fish Boom FC
28 1,141 11:48 15:40 29:08 ⛏ Fish Boom FC into Galleys
25 1,020 12:03 16:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,445 9,655 2,070 2,550 26,720 28,853
8,035 11,040 4,820 2,405 26,300 27,049
8,050 11,126 3,235 220 22,631 23,573
8,470 7,199 2,940 2,340 20,949 22,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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