AoeStats
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Nomad

508472067Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 16m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1997
+15
🇨🇳 Danes · China
1977
+16
🇨🇳 Varangians · China
1860
+20
🇨🇳 Spanish · China
1852
+20
🇳🇱 Saxons · Netherlands
1983
-19
🇨🇳 Saxons · China
1974
-18
🇨🇳 Saxons · China
1952
-17
🇮🇳 Saxons · India
1951
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 783 12:39 — — ⛏ Fish Boom FC
47 759 13:43 — — ⛏ Fish Boom FC
41 660 14:12 — — ⛏ Fish Boom into Fire Galleys FC
40 654 11:27 — — ⛏ Fish Boom into Fire Galleys
39 633 12:30 — — ⛏ Fish Boom
35 563 13:10 — — ⛏ Fish Boom FC
35 568 13:43 — — ⛏ Fish Boom FC
25 411 12:47 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
2,775 3,360 425 240 6,800 6,267
2,925 2,978 580 10 6,493 6,334
2,175 3,106 590 250 6,121 5,645
2,250 3,268 350 100 5,968 6,079
2,675 2,698 285 105 5,763 5,656
2,775 2,118 250 190 5,333 5,264
2,900 1,940 250 40 5,130 5,440
2,650 1,939 250 0 4,839 5,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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