AoeStats
← CNZS_98T

Nomad

508463430Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 61m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Danes · Netherlands
1968
+15
🇨🇳 Danes · China
1959
+15
🇨🇳 Danes · China
1936
+16
🇮🇳 Danes · India
1935
+16
🇨🇳 Varangians · China
2016
-19
🇨🇳 Danes · China
1995
-18
🇨🇳 Saxons · China
1873
-13
🇨🇳 Spanish · China
1864
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 3,293 15:18 19:35 38:41 ⛏ Fish Boom into Fire Galleys FC
51 3,146 12:47 19:18 39:59 ⛏ Fish Boom into Fire Galleys FC
51 3,153 14:15 18:11 35:07 ⛏ Fish Boom FC
47 2,922 15:41 20:28 35:19 ⛏ Fish Boom FC
46 2,863 12:13 26:28 45:00 ⛏ Fish Boom into Fire Galleys into Galleys FC
45 2,780 15:19 19:01 57:20 ⛏ Fish Boom FC
43 2,653 13:23 17:11 32:12 ⛏ Fish Boom FC
41 2,508 11:31 25:26 48:24 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
34,375 19,121 17,920 5,955 77,371 78,581
21,245 36,045 14,670 5,180 77,140 81,655
23,070 33,474 13,930 3,430 73,904 94,984
23,725 30,890 10,170 6,870 71,655 72,006
21,300 25,979 8,630 5,450 61,359 64,291
18,195 21,350 6,220 3,220 48,985 51,326
13,945 22,165 3,415 4,725 44,250 53,707
15,585 18,553 3,435 5,305 42,878 43,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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