AoeStats
← Eugenius

Pilgrims

510274812Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 43m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Dravidians · Russia
1954
+15
🇨🇿 Varangians · Czechia
1902
+17
🇹🇼 Saxons · Taiwan
1743
+24
🇨🇳 Mongols · China
1738
+25
🇹🇼 Dravidians · Taiwan
1973
-22
🇹🇼 Danes · Taiwan
1931
-20
🇹🇼 Saxons · Taiwan
1914
-20
🇹🇼 Varangians · Taiwan
1885
-19
Player eAPM Actions Feudal Castle Imperial Opening
55 2,376 10:30 16:44 40:04 ⛏ Fish Boom FC
51 2,187 11:11 14:49 33:56 ⛏ Fish Boom FC
47 2,037 10:35 14:44 37:11 ⛏ Fish Boom FC
44 1,913 10:07 13:50 — ⛏ Fish Boom FC
41 1,777 7:33 21:17 — ⛏ Fish Boom into Fire Galleys FC
38 1,627 9:53 24:16 — ⚔ Fish Boom into M@A into Towers
35 1,505 13:23 28:43 — ⚔ Fish Boom into Towers FC
33 1,416 9:08 20:57 37:21 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,535 30,620 13,200 4,530 65,885 69,119
10,000 26,795 11,305 435 48,535 57,815
18,950 10,275 8,665 2,370 40,260 44,114
12,350 11,258 3,810 3,255 30,673 31,284
6,525 17,385 4,400 880 29,190 29,749
11,625 11,438 1,575 3,210 27,848 28,879
9,995 10,849 1,570 2,085 24,499 28,377
7,625 5,353 605 1,385 14,968 16,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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