AoeStats
← Eugenius

MegaRandom

509310484Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 3m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Shu · Russia
1949
+5
🇵🇱 Saxons · Poland
1772
+11
🇻🇳 Aztecs · Vietnam
1727
+13
🇳🇱 Varangians · Netherlands
1543
+20
🇭🇰 Mongols · Hong Kong SAR China
1829
-19
🇩🇪 Persians · Germany
1781
-17
🇹🇼 Khmer · Taiwan
1524
-7
🇦🇺 Danes · Australia
1475
-6
Player eAPM Actions Feudal Castle Imperial Opening
60 202 — — —
57 193 — — —
49 166 — — —
37 124 — — —
35 116 — — —
22 75 — — —
16 53 — — —
6 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 50 50 0 800 745
650 25 50 0 725 639
400 175 50 0 625 512
400 25 50 0 475 379
300 25 0 0 325 517
100 50 0 0 150 165
50 0 0 0 50 142
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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