AoeStats
← ❂dlnlb

Pilgrims

509675990Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 34m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
710
+14
🇪🇸 Inca · Spain
694
+15
🇩🇪 Danes · Germany
686
-15
🇨🇱 Franks · Chile
647
-14
Compared against 60,534 analysed team-game players on Pilgrims.
RIZOSRULL C
Feudal Age 11:02 vs 12:02
top 25%
Castle Age 21:56 vs 19:26
btm 27%
Imperial Age — vs 36:19
btm 0%
eAPM 17 vs 26
btm 22%
First military 12:29 vs 13:34
top 36%
▲ Fast Feudal Age at 11:02 — faster than 75% of analysed players on Pilgrims
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 28:50 of the first 21:56 — keep villagers queued
❂dlnlb C
Feudal Age 11:24 vs 12:02
top 34%
Castle Age 28:48 vs 19:26
btm 5%
Imperial Age — vs 36:19
btm 0%
eAPM 27 vs 26
top 47%
First military 15:23 vs 13:34
btm 34%
▼ Slow Castle Age at 28:48 — slower than 95% of analysed players on Pilgrims
▼ Loom after the Feudal click (17:55) — usually safest before it
▼ Town centers idle 38:56 of the first 28:48 — keep villagers queued
maioo D
Feudal Age 11:55 vs 12:02
top 47%
Castle Age 30:01 vs 19:26
btm 3%
Imperial Age — vs 36:19
btm 0%
eAPM 11 vs 26
btm 8%
First military 7:48 vs 13:34
top 2%
▼ Slow Castle Age at 30:01 — slower than 97% of analysed players on Pilgrims
▼ Low eAPM (11) — busier hands win idle time back
▲ Early military at 7:48 (Transport Ship) — earlier than 98% of analysed players on Pilgrims
▼ Town centers idle 42:18 of the first 30:01 — keep villagers queued
Nick D
Feudal Age 14:17 vs 12:02
btm 13%
Castle Age 20:44 vs 19:26
btm 37%
Imperial Age — vs 36:19
btm 0%
eAPM 17 vs 26
btm 22%
First military 16:06 vs 13:34
btm 29%
▼ Slow Feudal Age at 14:17 — slower than 87% of analysed players on Pilgrims
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 24:26 of the first 20:44 — keep villagers queued
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