AoeStats
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Pilgrims

509675990Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 34m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
710
+14
🇪🇸 Inca · Spain
694
+15
🇩🇪 Danes · Germany
686
-15
🇨🇱 Franks · Chile
647
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 911 11:24 28:48 — ⚔ Fish Boom into Towers into Champis into Skirms
17 571 11:02 21:56 — ⚔ Scout Rush
17 594 14:17 20:44 — ⛏ Fast Castle
11 385 11:55 30:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,890 5,795 1,760 1,300 16,745 18,034
6,680 4,740 1,950 500 13,870 15,490
3,705 6,125 840 835 11,505 17,462
3,000 1,938 735 225 5,898 7,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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