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African Clearing

510309094Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 46m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Tupi · Japan
1509
+11
🇯🇵 Japanese · Japan
1469
+13
🇯🇵 Mongols · Japan
1457
+13
🇯🇵 Vietnamese · Japan
1288
+21
🇻🇳 Lithuanians · Vietnam
1431
-16
🇻🇳 Cumans · Vietnam
1402
-15
🇺🇸 Saxons · United States
1387
-14
🇹🇼 Varangians · Taiwan
1363
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,814 12:16 20:23 37:12 ⚔ Scout Rush
57 2,638 14:21 18:11 38:26 ⛏ Fish Boom FC
53 2,448 13:25 18:06 40:55 ⛏ Fast Castle
44 2,053 11:30 20:20 40:52
38 1,736 12:09 27:38 44:27 ⚔ Scouts into Towers into Archers
35 1,613 14:39 33:16 — ⚔ Tower Rush
35 1,600 14:13 23:40 39:29 ⚔ Archer Rush
32 1,489 13:58 22:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,945 24,018 10,400 2,480 53,843 57,448
20,595 16,986 10,110 2,820 50,511 53,861
17,860 10,029 4,905 1,935 34,729 43,996
13,745 9,630 6,715 4,050 34,140 37,278
11,300 10,090 6,710 1,605 29,705 36,592
12,365 9,786 5,505 1,330 28,986 36,007
9,975 9,315 5,950 2,290 27,530 31,603
10,670 9,091 1,245 1,455 22,461 22,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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