AoeStats
← Augustus Bombastus von Hohenheim

African Clearing

510719244Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 9m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1870
+9
🇹🇷 Huns · Türkiye
1674
+17
🇦🇺 Varangians · Australia
1592
+20
🇦🇺 Danes · Australia
1583
+21
🇺🇸 Tatars · United States
1719
-18
1712
-17
🇦🇲 Varangians · Armenia
1709
-17
🇨🇳 Cumans · China
1656
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 531 — — —
50 484 — — —
44 418 — — —
37 354 — — —
35 332 — — —
27 259 — — —
24 233 — — —
2 18 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,900 625 0 100 2,625 2,227
1,400 782 0 100 2,282 1,798
1,400 550 50 100 2,100 1,938
1,000 635 0 100 1,735 1,312
1,100 484 0 100 1,684 1,630
950 525 0 100 1,575 1,197
850 587 0 100 1,537 1,404
0 450 0 100 550 230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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