AoeStats
← Augustus Bombastus von Hohenheim

Lombardia

508844308Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 46m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1699
+8
🇨🇦 Mongols · Canada
1582
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1463
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1420
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🇹🇼 Varangians · Taiwan
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🇨🇳 Lithuanians · China
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🇩🇪 Danes · Germany
1464
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Player eAPM Actions Feudal Castle Imperial Opening
60 2,828 10:07 19:45 31:38 ⚔ M@A FC
60 2,830 8:24 17:52 30:00 ⚔ Scout Rush
55 2,556 10:23 14:47 34:51 ⛏ Fast Castle
52 2,423 10:39 14:31 32:29 ⛏ Fast Castle
51 2,396 8:33 23:20 34:10 ⚔ M@A FC
43 2,031 9:44 20:38 41:19 ⚔ Scout Rush
39 1,813 10:57 15:07 29:32 ⛏ Fast Castle
31 1,445 10:14 14:17 29:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,920 23,888 24,775 1,980 82,563 83,887
42,575 13,994 18,975 1,035 76,579 77,447
22,690 21,919 17,545 3,750 65,904 74,323
29,255 18,492 15,035 2,435 65,217 65,765
18,080 22,922 14,710 4,270 59,982 65,248
28,680 16,244 10,655 3,835 59,414 61,928
26,925 17,287 11,490 3,625 59,327 66,605
13,600 14,910 10,145 1,775 40,430 49,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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