AoeStats
← Phu Thuy

Baltic

510389669Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 7m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1261
+14
🇩🇪 Danes · Germany
1260
+14
🇩🇪 Vikings · Germany
1260
+14
🇩🇪 Spanish · Germany
1260
+14
🇻🇳 Saxons · Vietnam
1240
-14
1228
-14
🇨🇳 Franks · China
1227
-14
🇻🇳 Varangians · Vietnam
1206
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 357 — — —
45 325 — — —
44 319 — — —
33 238 — — — ⛏ Fish Boom
26 190 — — —
24 172 — — — ⛏ Fish Boom
23 166 — — —
23 167 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,450 660 50 0 2,160 2,295
1,300 775 50 0 2,125 2,045
1,150 600 50 0 1,800 1,875
1,150 498 0 0 1,648 1,627
1,200 150 0 0 1,350 1,720
1,000 194 50 0 1,244 1,461
800 300 50 0 1,150 1,382
800 250 0 0 1,050 1,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.