AoeStats
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Arena

509200939Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 70m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Danes · Italy
1746
+11
🇮🇹 Varangians · Italy
1712
+12
🇮🇹 Saxons · Italy
1627
+16
🇮🇹 Italians · Italy
1614
+16
🇪🇸 Mongols · Spain
1701
-17
🇪🇸 Khmer · Spain
1619
-14
🇩🇪 Koreans · Germany
1592
-12
🇨🇳 Saxons · China
1581
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 4,702 10:22 14:10 29:36 ⛏ Fast Castle
53 3,731 11:17 15:47 37:08 ⛏ Fast Castle
51 3,587 9:57 13:35 28:40 ⛏ Fast Castle
43 3,032 8:28 23:51 36:15 ⚔ Towers FC
42 2,947 8:25 19:15 36:43 ⚔ Scout Rush
40 2,836 11:16 14:58 28:57 ⛏ Fast Castle
35 2,458 10:25 14:24 35:16 ⛏ Fast Castle
29 2,016 10:29 14:34 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,690 48,450 39,615 6,515 174,270 179,786
55,290 61,243 14,545 4,405 135,483 137,483
73,255 32,085 17,605 2,380 125,325 146,431
29,020 49,490 39,075 7,720 125,305 145,073
54,455 37,845 23,770 4,205 120,275 135,257
38,720 46,955 22,080 6,025 113,780 130,909
20,345 56,573 22,630 5,650 105,198 120,592
9,600 12,425 5,615 650 28,290 31,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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