AoeStats
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Arena

509195567Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 36m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Danes · Italy
1736
+10
🇮🇹 Varangians · Italy
1701
+11
🇮🇹 Saxons · Italy
1612
+15
🇮🇹 Italians · Italy
1598
+16
🇧🇷 Varangians · Brazil
1658
-15
🇨🇳 Saxons · China
1594
-13
🇳🇴 Varangians · Norway
1584
-13
🇯🇵 Turks · Japan
1533
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 2,345 10:02 13:43 27:26 ⛏ Fast Castle
59 2,124 10:27 14:42 33:07 ⛏ Fast Castle
48 1,730 7:59 20:18 31:01 ⚔ Towers FC
42 1,522 10:28 14:13 29:35 ⛏ Fast Castle
38 1,366 11:33 15:53 34:01 ⛏ Fast Castle
37 1,328 9:43 13:36 34:02 ⛏ Fast Castle
36 1,284 11:19 15:27 26:39 ⛏ Fast Castle
35 1,266 11:25 14:57 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,325 11,030 9,645 2,250 42,250 43,721
17,480 12,600 5,875 1,515 37,470 42,353
18,815 9,323 5,705 2,305 36,148 38,440
14,925 11,875 6,100 990 33,890 37,384
17,840 9,795 4,885 950 33,470 34,164
13,230 12,125 3,645 2,225 31,225 39,171
10,720 10,382 5,435 2,905 29,442 34,458
10,075 5,625 5,220 860 21,780 25,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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