AoeStats
← Malelf

Fortress

508501937Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 81m 38s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
1696
+13
🇦🇷 Bulgarians · Argentina
1663
+14
1642
+15
🇮🇹 Saxons · Italy
1608
+16
🇩🇪 Spanish · Germany
1833
-22
🇷🇺 Varangians · Russia
1674
-16
🇩🇪 Danes · Germany
1548
-12
🇭🇷 Danes · Croatia
1438
-8
Player eAPM Actions Feudal Castle Imperial Opening
58 4,740 7:26 11:18 26:24 ⛏ Fast Castle
54 4,375 7:42 11:27 27:27 ⛏ Fast Castle
54 4,417 8:33 12:24 25:06 ⛏ Fast Castle
51 4,174 7:37 11:36 29:09 ⛏ Fast Castle
50 4,120 7:01 10:45 26:13 ⛏ Fast Castle
38 3,072 7:22 11:07 24:12 ⛏ Fast Castle
36 2,959 7:52 11:43 26:17 ⛏ Fast Castle
32 2,612 7:22 11:15 25:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
83,075 59,305 40,635 8,005 191,020 195,780
54,935 59,813 52,785 8,330 175,863 179,590
85,665 41,865 22,230 2,710 152,470 186,904
84,735 21,845 28,575 6,510 141,665 156,977
26,620 63,560 36,155 7,220 133,555 155,083
54,735 41,648 17,195 3,625 117,203 134,342
45,845 46,270 8,570 3,425 104,110 110,711
23,070 49,041 20,265 7,640 100,016 127,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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