AoeStats
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Arabia

509280548Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 33m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1164
+13
🇲🇽 Saracens · Mexico
1115
+15
🇦🇷 Franks · Argentina
1080
+16
🇺🇸 Saxons · United States
1105
-15
🇺🇸 Tupi · United States
1096
-15
🇺🇸 Varangians · United States
1083
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,989 10:24 19:34 —
48 1,623 9:49 23:50 — ⚔ Archer Rush
39 1,314 9:52 23:59 — ⚔ Scout Rush
35 1,184 10:12 25:38 — ⚔ M@A into Archers
35 1,175 10:50 23:10 — ⚔ Scout Rush
28 944 9:28 19:01 — ⚔ Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
6,830 7,042 4,325 995 19,192 19,942
6,625 7,126 3,110 1,500 18,361 18,804
6,035 7,206 2,460 2,295 17,996 18,560
9,850 5,026 1,100 200 16,176 17,069
7,285 4,204 3,445 200 15,134 16,021
5,705 4,856 1,160 750 12,471 14,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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