AoeStats
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Lombardia

508715072Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 95m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1590
+15
🇩🇪 Magyars · Germany
1570
+16
1480
+20
🇩🇪 Varangians · Germany
1453
+21
🇹🇼 Danes · Taiwan
1597
-19
1575
-18
🇹🇼 Byzantines · Taiwan
1561
-18
🇹🇼 Saxons · Taiwan
1543
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 4,926 8:43 19:00 31:42 ⚔ Scout Rush
50 4,790 10:45 15:16 32:15 ⛏ Fast Castle
48 4,540 10:20 14:46 32:23 ⛏ Fast Castle
46 4,366 8:54 18:39 34:25 ⚔ Scout Rush
46 4,363 10:54 15:37 31:18 ⛏ Fast Castle
45 4,305 10:38 14:47 29:23 ⛏ Fast Castle
31 2,965 10:03 20:25 34:56 ⛏ Fast Castle
29 2,758 9:29 20:34 35:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
151,265 38,101 50,675 4,875 244,916 252,662
88,425 78,095 59,595 6,150 232,265 238,905
84,090 34,815 65,105 3,405 187,415 195,228
62,785 48,752 16,960 6,175 134,672 137,288
57,885 41,667 25,395 7,220 132,167 141,726
65,200 28,411 32,025 6,360 131,996 155,634
26,245 46,175 42,295 7,150 121,865 197,759
36,070 43,799 29,245 4,205 113,319 116,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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