AoeStats
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Arena

508647258Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 18m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1247
+17
🇹🇼 Danes · Taiwan
1247
+17
🇹🇼 Persians · Taiwan
1247
+17
🇹🇼 Saxons · Taiwan
1243
+18
🇭🇰 Saxons · Hong Kong SAR China
1305
-18
🇻🇳 Magyars · Vietnam
1299
-18
🇦🇺 Danes · Australia
1269
-17
🇻🇪 Chinese · Venezuela
1246
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 757 10:26 14:46 — ⛏ Fast Castle
40 758 10:36 14:33 — ⛏ Fast Castle
39 743 9:52 15:33 — ⛏ Fast Castle
39 733 10:48 14:42 — ⛏ Fast Castle
33 622 10:41 14:30 — ⛏ Fast Castle
32 611 11:53 15:58 — ⛏ Fast Castle
31 582 10:49 14:03 — ⛏ Fast Castle
30 570 10:49 14:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,825 3,900 250 305 9,280 9,090
4,750 3,390 400 300 8,840 9,212
4,350 3,070 250 235 7,905 7,985
4,150 3,120 335 250 7,855 7,825
3,925 3,028 300 200 7,453 7,429
3,900 2,540 250 300 6,990 7,507
3,985 2,430 250 100 6,765 8,043
3,125 1,480 250 650 5,505 6,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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