AoeStats
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Pilgrims

508822868Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 54m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1246
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1165
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,609 11:02 18:00 31:11 ⛏ Fish Boom FC into Fire Galleys
41 2,236 12:05 16:19 33:00 ⛏ Fish Boom FC into Fire Galleys
40 2,148 12:05 18:23 34:53 ⚔ Fish Boom into Towers into Archers
35 1,900 12:35 17:22 41:08 ⚔ Fish Boom into Archers FC
30 1,606 12:22 22:21 42:21 ⛏ Fish Boom into Galleys FC
29 1,575 12:49 21:18 38:40 ⛏ Fish Boom into Galleys FC
26 1,379 13:59 28:53 — ⛏ Fish Boom into Fire Galleys FC
22 1,173 14:19 18:20 35:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,915 14,765 31,880 1,855 85,415 94,256
27,365 29,637 13,950 3,630 74,582 76,426
28,020 25,766 14,050 2,595 70,431 74,679
20,950 20,950 13,270 2,155 57,325 63,880
18,870 12,859 11,515 1,635 44,879 47,799
14,680 18,210 5,775 1,730 40,395 45,607
11,405 15,656 7,225 3,230 37,516 43,744
6,875 16,430 5,355 205 28,865 31,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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