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Fortress

508761367Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 37m 0s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
976
+16
🇺🇸 Bohemians · United States
954
+17
🇨🇦 Spanish · Canada
941
+17
🇺🇸 Turks · United States
939
+17
🇺🇸 Varangians · United States
1008
-18
🇦🇷 Khmer · Argentina
984
-17
🇺🇸 Danes · United States
957
-16
🇵🇱 Saxons · Poland
946
-30
Player eAPM Actions Feudal Castle Imperial Opening
43 1,584 7:03 11:17 — ⛏ Fast Castle
31 1,143 7:10 16:12 27:45 ⛏ Fast Castle
26 958 7:49 14:05 18:54 ◆ FC into Fast Imp
26 971 6:36 13:46 — ⛏ Fast Castle
22 810 9:12 15:22 27:28 ⛏ Fast Castle
21 781 10:33 14:32 17:53 ◆ FC into Fast Imp
19 719 8:01 14:00 26:32 ⛏ Fast Castle
12 462 7:33 15:17 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,120 9,710 8,930 1,665 41,425 44,577
15,070 8,760 6,405 1,600 31,835 34,769
10,175 10,280 7,435 945 28,835 32,855
11,690 10,115 3,875 1,835 27,515 28,534
11,015 7,515 5,705 850 25,085 31,599
13,970 4,725 4,910 750 24,355 33,965
12,600 4,700 3,750 850 21,900 32,879
8,335 6,625 5,405 695 21,060 23,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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