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Lombardia

508754178Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 69m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
44 3,068 10:04 20:29 35:40 ⚔ Scout Rush
27 1,860 12:56 18:37 37:52 ⛏ Fast Castle
26 1,845 13:39 24:32 44:23 ⚔ M@A Rush
25 1,741 11:23 19:57 30:02 ⛏ Fast Castle
23 1,615 12:23 17:02 33:53 ⛏ Fast Castle
22 1,561 9:56 20:12 35:16 ⛏ Fast Castle
16 1,124 12:31 17:29 32:36 ⛏ Fast Castle
15 1,051 10:07 21:14 35:56 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,430 39,470 38,160 1,145 113,205 122,971
49,205 27,285 23,860 5,870 106,220 129,056
29,605 39,630 25,750 2,700 97,685 102,569
50,245 13,765 29,120 1,760 94,890 112,189
39,010 21,896 19,045 3,875 83,826 89,564
31,090 27,124 21,000 3,505 82,719 98,231
26,825 33,911 17,370 3,905 82,011 106,356
36,320 12,531 21,560 3,665 74,076 90,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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