AoeStats
← Flight of the Shoes

MegaRandom

509506223Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 48m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Danes · Australia
945
+16
🇺🇸 Saxons · United States
943
+16
🇧🇷 Varangians · Brazil
886
+20
🇺🇸 Portuguese · United States
977
-18
🇺🇸 Saracens · United States
940
-17
🇺🇸 Celts · United States
936
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,563 12:23 20:48 42:24 ⛏ Fast Castle
17 818 11:57 22:48 38:12 ⚔ Archer Rush
16 779 10:18 20:39 39:19 ⚔ Fish Boom into Skirms
14 688 12:19 19:31 32:35 ⛏ Fast Castle
14 685 13:22 22:26 37:38
10 465 12:42 30:41 36:38

Resources

Player Food Wood Gold Stone Spent Collected
23,085 12,045 9,435 1,500 46,065 50,474
18,200 16,630 9,035 2,095 45,960 51,095
23,395 8,026 12,365 1,600 45,386 50,142
17,435 9,803 10,441 1,405 39,084 42,926
13,835 10,892 7,530 1,625 33,882 47,888
11,765 6,433 2,950 1,775 22,923 28,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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