AoeStats
← Jarl

Nomad

510364032Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 52m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Italians · Czechia
1271
+15
🇬🇧 Varangians · United Kingdom
1265
+16
🇳🇱 Danes · Netherlands
1235
+17
🇸🇪 Huns · Sweden
1182
+19
🇷🇺 Saxons · Russia
1327
-19
1275
-18
🇷🇺 Malians · Russia
1224
-16
🇨🇳 Vikings · China
1198
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,338 12:51 20:02 35:16 ⛏ Fish Boom into Fire Galleys FC
43 2,250 12:33 20:38 34:09 ⚔ Fish Boom into Scouts
37 1,973 13:41 18:31 42:15 ⛏ Fish Boom into Galleys FC
35 1,823 13:27 17:47 41:52 ⛏ Fish Boom FC
23 1,229 13:09 17:57 35:37 ⛏ Fish Boom FC
22 1,177 14:29 27:31 — ⚔ Fish Boom into Archers
22 1,145 16:33 20:09 37:02 ⛏ Fish Boom FC
18 975 14:01 22:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,035 44,130 14,085 5,600 77,850 88,312
15,430 26,335 18,790 3,400 63,955 72,049
29,195 20,631 8,825 3,950 62,601 64,705
24,035 14,290 7,925 4,200 50,450 56,175
12,845 14,172 10,055 3,720 40,792 44,397
13,720 11,465 4,475 5,765 35,425 37,998
11,200 15,766 5,275 1,050 33,291 34,851
8,200 12,713 5,220 1,215 27,348 30,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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