AoeStats
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Fortress

508470067Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 43m 55s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Danes · Austria
921
+27
🇦🇹 Saxons · Austria
919
+27
🇦🇹 Khmer · Austria
915
+18
🇫🇷 Tatars · France
895
+19
🇩🇰 Vikings · Denmark
990
-19
🇩🇪 Varangians · Germany
971
-19
🇦🇷 Turks · Argentina
955
-18
🇩🇪 Berbers · Germany
921
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,408 8:36 16:47 40:33 ⚔ Scout Rush
31 1,375 8:10 12:05 31:42 ⛏ Fast Castle
29 1,254 7:44 11:40 28:21 ⛏ Fast Castle
19 832 8:53 12:45 35:07 ⛏ Fast Castle
18 806 9:11 16:40 21:46 ◆ FC into Fast Imp
15 680 6:59 15:04 39:58 ⛏ Fast Castle
14 611 9:19 15:12 38:04 ⛏ Fast Castle
11 466 10:01 15:39 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,365 17,649 10,480 3,150 57,644 61,907
19,835 25,050 8,885 2,425 56,195 67,929
15,270 22,616 5,770 2,765 46,421 54,233
13,170 15,040 8,485 2,550 39,245 53,490
13,960 13,300 9,505 2,190 38,955 41,421
13,210 11,325 3,770 2,285 30,590 36,760
12,740 8,445 6,710 200 28,095 31,016
12,995 7,300 2,520 370 23,185 33,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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