AoeStats
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Arena

508614979Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 39m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
886
+18
🇩🇪 Japanese · Germany
880
+19
🇹🇷 Hindustanis · Türkiye
825
+21
🇨🇦 Saxons · Canada
814
+21
🇦🇺 Byzantines · Australia
966
-21
🇹🇷 Italians · Türkiye
951
-20
🇮🇳 Danes · India
941
-20
🇮🇳 Varangians · India
880
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 909 10:21 14:54 34:55 ⛏ Fast Castle
22 843 11:37 16:28 30:26 ⛏ Fast Castle
20 783 10:26 15:49 31:48 ⛏ Fast Castle
20 765 10:33 18:45 37:13 ⛏ Fast Castle
16 626 10:50 14:50 — ⛏ Fast Castle
13 514 10:12 17:56 33:02 ⛏ Fast Castle
11 426 11:39 — —
4 153 9:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
20,070 13,747 8,565 1,770 44,152 46,991
20,195 8,130 10,055 950 39,330 48,453
11,385 10,140 2,660 950 25,135 32,505
10,980 7,540 4,890 1,700 25,110 28,159
10,995 6,500 4,245 850 22,590 27,515
3,475 1,635 250 650 6,010 5,755
2,025 1,210 50 0 3,285 4,001
1,750 755 0 0 2,505 4,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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