AoeStats
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Yucatan

510316448Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 58m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1002
+17
🇨🇳 Danes · China
956
+19
🇮🇳 Saxons · India
904
+20
🇹🇷 Varangians · Türkiye
902
+20
🇨🇳 Mongols · China
1262
-28
🇹🇼 Portuguese · Taiwan
1037
-20
🇹🇼 Danes · Taiwan
985
-18
🇨🇳 Teutons · China
791
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,832 12:59 19:16 37:09
37 2,174 10:19 21:14 46:21 ⚔ Scout Rush
36 2,119 12:22 19:17 35:30
34 1,960 10:35 14:46 53:32 ⛏ Fast Castle
25 1,482 10:20 23:06 31:08 ⚔ Scout Rush
24 1,384 12:12 17:24 37:05 ⛏ Fast Castle
18 1,044 11:14 20:27 38:26 ⛏ Fast Castle
15 887 11:56 19:49 35:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,220 14,087 13,995 2,050 76,352 78,937
28,505 25,393 16,870 2,150 72,918 98,466
31,205 18,675 18,125 2,250 70,255 97,985
20,790 14,953 10,600 2,435 48,778 54,551
14,325 16,592 11,165 3,170 45,252 48,750
22,400 11,500 8,280 2,450 44,630 56,758
18,795 11,559 7,210 1,045 38,609 44,985
10,250 12,812 7,030 3,295 33,387 36,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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