AoeStats
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Arena

510254682Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 46m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1441
+15
🇨🇳 Poles · China
1437
+15
🇺🇸 Mongols · United States
1414
+16
🇹🇼 Varangians · Taiwan
1409
+16
🇪🇨 Saxons · Ecuador
1491
-19
🇺🇸 Danes · United States
1448
-17
🇺🇸 Danes · United States
1349
-13
🇵🇪 Tatars · Peru
1348
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,145 10:02 14:27 35:32 ⛏ Fast Castle
35 1,622 10:10 14:09 33:52 ⛏ Fast Castle
33 1,504 10:43 15:34 35:06 ⛏ Fast Castle
31 1,429 10:59 15:16 33:49 ⛏ Fast Castle
30 1,364 10:05 13:59 27:46 ⛏ Fast Castle
29 1,358 10:53 19:52 44:53 ⛏ Fast Castle
27 1,234 8:12 23:29 39:41 ⚔ Towers FC
26 1,216 9:45 14:33 26:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,340 26,540 26,980 4,950 95,810 104,668
28,145 12,875 21,145 2,350 64,515 69,768
16,975 19,369 13,040 2,130 51,514 54,918
18,700 18,395 10,290 3,005 50,390 51,902
22,715 11,325 8,240 1,565 43,845 48,286
18,845 9,035 11,755 1,685 41,320 42,973
17,455 14,529 5,555 2,185 39,724 41,522
12,475 15,066 4,970 1,655 34,166 37,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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