AoeStats
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Nomad

509243328Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 39m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1314
+10
🇨🇦 Danes · Canada
1278
+11
🇺🇸 Varangians · United States
1267
+12
🇺🇸 Ethiopians · United States
1145
+16
🇸🇻 Saxons · El Salvador
1211
-14
🇨🇦 Japanese · Canada
1197
-13
🇲🇽 Italians · Mexico
1167
-12
🇨🇳 Spanish · China
1118
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,363 15:42 20:57 32:27 ⛏ Fish Boom FC
34 1,356 13:43 17:31 31:05 ⛏ Fish Boom FC
34 1,354 14:45 18:22 — ⛏ Fish Boom FC
27 1,083 15:17 21:02 30:04 ⛏ Fish Boom FC into Fire Galleys
26 1,008 15:16 20:01 37:42 ⛏ Fish Boom FC
23 893 13:29 17:36 — ⛏ Fish Boom FC into Galleys
23 901 13:23 17:13 29:27 ⛏ Fish Boom FC
20 804 14:56 20:37 35:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,740 14,633 8,295 1,155 42,823 48,756
19,620 10,550 5,310 2,090 37,570 44,703
17,855 9,691 5,705 3,000 36,251 38,036
15,085 12,605 4,480 1,815 33,985 40,002
7,750 16,438 5,520 400 30,108 34,086
10,420 8,739 3,265 1,930 24,354 26,073
7,500 9,091 5,085 1,700 23,376 28,254
9,775 6,672 4,135 2,050 22,632 26,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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