AoeStats
← OM | Romeo D. Sins

African Clearing

510707023Analyzed
4v4 RM · 1h ago on Oct 2, 2026· 4m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1452
+20
🇲🇽 Magyars · Mexico
1413
+21
🇲🇽 Varangians · Mexico
1368
+23
🇺🇸 Spanish · United States
1362
+23
🇨🇳 Magyars · China
1597
-25
🇲🇽 Danes · Mexico
1546
-22
🇨🇳 Chinese · China
1533
-22
1437
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 235 — — —
35 169 — — —
35 168 — — —
34 163 — — —
32 153 — — —
27 129 — — —
21 102 — — —
19 93 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 400 50 100 1,050 665
300 353 50 100 803 113
350 300 0 100 750 298
300 325 0 100 725 119
300 300 0 100 700 159
400 250 0 0 650 325
350 175 50 0 575 155
500 75 0 0 575 367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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