AoeStats
← Overhead

MegaRandom

510092376Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 51m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1098
+14
🇩🇪 Saxons · Germany
996
+18
🇦🇷 Slavs · Argentina
1075
-17
🇰🇷 Mongols · South Korea
1016
-15
Compared against 154,308 analysed team-game players on MegaRandom.
Overhead B
Feudal Age 11:38 vs 11:14
btm 40%
Castle Age 15:46 vs 20:17
top 11%
Imperial Age 37:28 vs 37:20
btm 49%
eAPM 28 vs 28
top 50%
First military 13:37 vs 14:32
top 44%
▲ Fast Castle Age at 15:46 — faster than 89% of analysed players on MegaRandom
▲ Town centers almost never idle — 3s across the first 15:46
Lord Ice C
Feudal Age 11:54 vs 11:14
btm 34%
Castle Age 19:25 vs 20:17
top 42%
Imperial Age 36:10 vs 37:20
top 41%
eAPM 13 vs 28
btm 11%
First military 12:23 vs 14:32
top 34%
▼ Low eAPM (13) — busier hands win idle time back
Prcmt B
Feudal Age 10:55 vs 11:14
top 42%
Castle Age 16:03 vs 20:17
top 13%
Imperial Age 45:20 vs 37:20
btm 11%
eAPM 40 vs 28
top 25%
First military 28:17 vs 14:32
btm 4%
▲ Fast Castle Age at 16:03 — faster than 87% of analysed players on MegaRandom
▼ Slow Imperial Age at 45:20 — slower than 89% of analysed players on MegaRandom
▲ High eAPM (40) — top quarter of analysed players
▼ Loom after the Feudal click (23:55) — usually safest before it
▼ First military only at 28:17 (Mangudai) — later than 96% of analysed players on MegaRandom
▲ Town centers almost never idle — 4s across the first 16:03
Santi/ARG/ C
Feudal Age 11:47 vs 11:14
btm 37%
Castle Age 20:45 vs 20:17
btm 46%
Imperial Age 35:02 vs 37:20
top 32%
eAPM 16 vs 28
btm 19%
First military 25:51 vs 14:32
btm 6%
▼ Low eAPM (16) — busier hands win idle time back
▼ Loom after the Feudal click (27:17) — usually safest before it
▼ First military only at 25:51 (Knight) — later than 94% of analysed players on MegaRandom
▲ Town centers almost never idle — 10s across the first 20:45
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