AoeStats
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MegaRandom

510092376Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 51m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1098
+14
🇩🇪 Saxons · Germany
996
+18
🇦🇷 Slavs · Argentina
1075
-17
🇰🇷 Mongols · South Korea
1016
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,062 10:55 16:03 45:20 ⛏ Fish Boom FC
28 1,427 11:38 15:46 37:28 ⛏ Fast Castle
16 815 11:47 20:45 35:02 ⛏ Fast Castle
13 674 11:54 19:25 36:10 ◆ Galleys FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
27,560 19,250 15,040 2,950 64,800 73,098
25,595 15,150 16,860 3,550 61,155 69,572
17,895 18,357 10,955 2,420 49,627 56,665
16,020 14,600 7,920 2,800 41,340 43,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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