AoeStats
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Nomad

509802144Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 54m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
847
+14
842
+15
🇲🇽 Saxons · Mexico
819
+15
🇲🇽 Turks · Mexico
1000
-75
🇺🇸 Byzantines · United States
729
-17
🇲🇽 Danes · Mexico
700
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 1,138 16:49 20:52 41:27 ⛏ Fish Boom FC
17 920 16:37 24:27 34:53 ⛏ Fish Boom FC
14 763 17:44 24:41 41:08 ⚔ Fish Boom into Drush FC
13 716 14:42 27:25 46:45 ⛏ Fish Boom FC
10 570 17:28 33:43 — ⚔ M@A Rush
6 340 15:06 29:34 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
24,235 18,060 12,315 2,900 57,510 67,443
17,290 12,585 9,810 1,925 41,610 51,834
16,235 12,430 8,905 2,100 39,670 50,362
10,255 7,425 4,400 4,300 26,380 28,447
10,250 6,189 2,960 1,500 20,899 22,958
5,885 6,000 1,340 975 14,200 14,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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