AoeStats
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Arena

510541593Analyzed
4v4 RM · 24h ago on Oct 1, 2026· 51m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1112
+11
🇨🇳 Saxons · China
1096
+12
🇨🇳 Spanish · China
1082
+12
🇨🇳 Saracens · China
1019
+15
🇹🇼 Teutons · Taiwan
1046
-14
🇹🇼 Varangians · Taiwan
1029
-14
🇹🇼 Persians · Taiwan
970
-11
🇹🇼 Danes · Taiwan
965
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,829 10:55 15:22 33:17 ⛏ Fast Castle
41 2,104 9:54 13:55 39:09 ⛏ Fast Castle
34 1,789 9:55 13:51 28:53 ⛏ Fast Castle
31 1,592 9:11 20:04 28:16 ⛏ Fast Castle
29 1,481 11:31 15:55 29:43 ⛏ Fast Castle
26 1,368 10:26 27:44 — ⚔ Towers FC
25 1,278 10:28 14:43 38:44 ⛏ Fast Castle
24 1,262 10:05 14:02 29:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,015 19,700 27,440 950 84,105 91,992
20,635 32,740 20,875 3,305 77,555 85,711
21,705 22,750 13,030 4,775 62,260 90,169
24,355 11,330 18,675 850 55,210 66,430
18,585 13,600 9,405 920 42,510 52,807
17,905 13,985 8,195 1,935 42,020 51,777
15,350 8,615 6,090 1,635 31,690 34,523
6,075 6,023 795 2,080 14,973 17,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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